Review

 

Arkham Asylum drops players into the role of the Caped Crusader, who—after a busy night of doling out vigilante justice—has managed to capture and transport the Joker to Arkham Asylum, Gotham City’s island-bound sanitarium and prison for the criminally insane. Despite the hero’s presence, the Clown Prince of Crime breaks free of custody; and instead of escaping (as a sane person might), he opts to lock himself in, take over the institution, and free all the convicts. With the inmates literally running the asylum, it’s up to Batman to set things right. Fortunately, he’s well equipped for the job. Throughout the course of the game, you’ll lay a hammering on low-level thugs, bosses, and notable villains from the DC Comics universe, using a wide variety of upgradable barehanded combat techniques, weapons, and gadgets from Batman’s arsenal. Despite the impressive number of ways to churn out pain in the game, the combat system is elegantly simplistic, and empowers players to dole out bone-crushing combos and a buffet of knuckle sandwiches like a boss. That said, Batman: Arkham Asylum isn’t all about beat downs—far from it, actually. Stealth and planning make up a large part of the game, and when combined with the amount of action the title affords, the result is some of the most compelling gameplay ever seen on Apple hardware.

Source: Maclife.com

About the Author

quicknoir
Hybridize board and video games, leveraging the tactile and high-resolution nature of physical bits with the accounting and logic engine of a computer, which shifts the drudgery of play and rules management out of the actual playing experience